Abraxas - Info

Two things are immediately noticeable upon meeting Zagreuis. First, his heterochromatic eyes: one green, and the other a hellish red surrounded by black sclera. Second, his feet glow red-hot and are perpetually on fire. He tends to leave faint blackened footsteps and embers behind wherever he goes.
In less notable features, he also has short dark blue-black hair, pale skin, and is tall, muscular, and well-built. (Though in comparison to other gods, he's actually on the short side)
Always black and blood red. Will very much prefer tunic style clothes, even better if he can artfully drape it over one shoulder while leaving one pec exposed. He will dress this way regardless of weather. Also, he will accessorize with skulls.
Zagreus is polite and friendly, and has a genuine interest in getting to know other people. He will treat others the same regardless of class. Though he's also very much capable of passive aggressive snarkiness.
Despite living the the Underworld all his life, Zagreus has a 'Surface' accent...which inexplicably sounds like an English one. He will also call absolutely everyone 'mate'. See here for examples
Zagerus is a god of the Greek pantheon, and as such has a number of associated abilities. Additionally, as a god he also represents and embodies a specific concept - in his case, blood, life, and rebirth.
- Immortality: Zagerus is a god of the Greek pantheon, and as such does not age. He can be injured and killed, however this is not a permanent state. After dying, Zagreus will return to life free of any previous injuries. However, he also always respawns back at the House of Hades. As such, if he's killed he won't be able to return to Abraxas.
- Divine Strength: He’s stronger, faster, and more durable than ordinary mortals. Even though he can die, it still takes a lot to kill him.
- Resistance to fire, heat, and cold: Zagreus is much more resistant to the elements than any mortal human. He's been seen to be able to run on magna, and run around outside in the freezing snow with zero warm clothing. However, while he's resistant he's not immune - high enough extremes and long enough exposure can still do damage.
- Assumed godly traits: These are traits that the game does not actually say anything about either way, but are ones that Zagreus is assumed to have - if only because it would be strange for gods to not have them. Namely, gods are assumed to: be immune or at least highly resistant to ordinary mortal diseases, feel no ill effects from not eating or drinking, don't need to worry about BO or bad teeth from lack of hygiene, etc. Sleep is strongly suggested to be optional. Bad hair days would be impossible.
Gods can swiftly move through space, though for Zagreus it’s very short range - he can only go about a ‘blade’s length’ in front of him. It’s essentially a mix between phasing and teleporting, where he’s able to quickly move forward and through other entities and thin walls - and cannot be harmed during the instant that it happens. However, he can't spam this endlessly - he needs a moment to recover after using it.
As the god of blood, Zagreus can summon forth or ‘cast’ large crystals of blood that can be flung at range at an enemy. These bloodstones damage the enemy with the initial strike, and also become embedded within them. While embedded, they can have a particular effect on the enemy depending on Zagreus's choices with the Mirror of Night (see below). Bloodstones will also only remain in the enemy for a short period of time, eventually becoming dislodged - at which point Zagreus needs to collect them before casting them again.
Zagreus was able to use Darkness that he had collected in the Underworld with the Mirror of Night to give himself a number of specific enhancements. These enhancements can also be adjusted or changed out for others, but only through the Mirror itself (which he will no longer have access to). Listed below are the ones that he will have in game (as the ones that he would have most recently set, and excluding anything not relevant due to being specific to the Underworld):
- Shadow presence: he deals additional damage when striking foes from behind.
- Chthonic Vitality: he recovers a incremental amount of health per 'room'. Since there aren't going to be 'rooms' in the same sense, how this would work would probably just be a case of being able to slowly heal over a long period of time.
- Stubborn defiance: he can restore a third of his health upon what would normally be the point of once per encounter or battle.
- Greater reflex: He can dash two additional times before needing to recover (meaning he can dash three times in quick succession).
- Abyssal blood: Foes become slower, and deal less damage, when they have one of Zagreus’s bloodstones in them. The more bloodtones embedded, the greater the effect.
- Infernal soul: Zagerus is able to summon an additional two bloodstones, for a total of three.
- Thick skin: Zagreus is even hardier, aka has more ‘health’.
Zagreus’s feet are perpetually on fire and glow red hot. This, somehow, does not set everything he walks on on fire. Possibly everything in the House of Hades has been crafted to be fire resistant. But he does tend to leave behind embers or melt snow, and presumably he would set something flammable on fire if he stood on it for long enough.
Zagreus was trained by Achilles himself, making him a very effective warrior. He’s also known for being adaptable and highly unpredictable (though part of that is due to his abilities varying in canon depending on what boons the Olympian gods have gifted to him). He’s able to use a wide range of weapons, and specifically wields the Infernal Arms in the Underworld. These each have their own powers and abilities, but those will not be available for him to access.
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